Shroud Runners

(Unit)
Type: unit
Category: Mounted
Categories: Shroud Runners, Fly, Mounted, Faction: Aeldari
LinkId: 2d9f-9bff-13a0-a4ec
Hidden: false
Costs: 80 pts

Constraints:

max(roster): 3
Options (1)
3-6 Shroud Runners:
Rules (3)
Scouts
Some units have ‘Scouts x’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x" as if it were your Movement phase – as can any DEDICATED TRANSPORT model such a unit starts the battle embarked within (provided only models with this ability are embarked within that DEDICATED TRANSPORT model). A unit that moves using this ability must end that move more than 9\" horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.
Stealth
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.
Strands of Fate
If your Army Faction is AELDARI, at the start of the battle, make a Strands of Fate roll by rolling six D6. 


If you wish, you can then re-roll all of these dice, but if you do, roll one less D6. You can continue re-rolling all of the dice in this manner, rolling one less D6 each time you do, until you are satisfied with the results rolled (or until you only have a single D6 remaining).


When you are satisfied with the results rolled, those remaining dice become your Fate dice for the battle. These results cannot be changed or re-rolled further, unless a rule specifically states otherwise. Keep your Fate dice to one side – this is your Fate dice pool.


Once per phase, before making a dice roll for a model or unit from your army with the Strands of Fate ability, if you have one or more dice in your Fate dice pool, you can use one of those Fate dice. To do so, select one of those Fate dice to substitute that dice roll. The dice that is being substituted is not rolled; instead, the value of the selected Fate dice is used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Fate dice can only be used in this way once. After using a Fate dice, remove it from your Fate dice pool and roll all remaining dice that are part of that dice roll (if any). You can use Fate dice for any of the following types of dice roll:
■ Advance roll
■ Battle-shock test
■ Charge roll
■ Damage roll
■ Hit roll
■ Saving throw
■ Wound roll

Profiles:

Abilities
Invulnerable Save:

Models in this unit have a 5+ invulnerable save against ranged attacks.

Target Acquisition:

At the start of your Shooting phase, select one enemy unit within 12" of and visible to this unit. Until the end of the phase, ranged weapons equipped by friendly Aeldari models have the [LETHAL HITS] ability when targeting that unit

Modifiers:

set pts 160
4+ selections of model in Shroud Runners (recursive)
set hidden true
1+ forces of Boarding Action in roster
Used By (2)
Aeldari - Ynnari(Catalogue)