Scouts Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".
DEDICATED TRANSPORT models can make use of any Scouts x" ability listed in their abilities, or a Scouts x" ability that a unit that starts the battle embarked within that DEDICATED TRANSPORT model has (provided only models with this ability are embarked within that Dedicated Transport model), regardless of how that embarked unit gained this ability (e.g. listed in their abilities, conferred by an Enhancement or by an attached Character, etc.).
A unit that moves using this ability must end that move more than 9" horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.
Power from Pain If your Army Faction is DRUKHARI, units from your army with this ability can become Empowered Through Pain. This is done using Pain tokens.
GAINING PAIN TOKENS
If your Army Faction is Drukhari, you gain Pain tokens as follows:
■ At the start of the battle, depending on the battle size:
COMBAT PATROL - 1 PAIN TOKEN
INCURSION - 2 PAIN TOKENS
STRIKE FORCE - 3 PAIN TOKENS
ONSLAUGHT - 4 PAIN TOKENS
■ Each time an enemy unit is destroyed, you gain 1 Pain token.
■ Each time an enemy unit fails a Battle-shock test, you gain 1 Pain token.
Each time you gain a Pain token, keep it to one side – this is your Pain token pool.
EMPOWERED THROUGH PAIN
At the start of any phase, you can expend one or more Pain tokens from your Pain token pool. Each time you do, select one unit from your army with the Power from Pain ability. Until the end of the phase, that unit is Empowered, and gains the abilities listed below, depending on the phase.
■ Empowered in the Movement or Charge phase:
◦ You can re-roll Advance or Charge rolls made for that unit.
■ Empowered in the Shooting or Fight phase:
◦ Each time a model in that unit makes an attack, you can re-roll the Hit roll and, if it is a melee attack, improve the Armour Penetration characteristic of that attack by 1.