Abilities |
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Swift as the wind:
■ Trigger: When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move. You can trigger this Agile Manoeuvre more than once per phase (provided a different unit performs it each time). ■ Effect: Until the end of the phase, add 2" to the Move characteristic of models in that unit. |
Flitting Shadows:
■ Trigger: When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move, is set up on the battlefield, or declares a charge. ■ Effect: Until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at that unit. |
Star Engines:
■ Trigger: When an eligible Vehicle unit from your army is selected to make a Normal move. ■ Effect: Until the end of the phase, add D6+1" to the Move characteristic of models in that unit. |
Sudden Strike:
■ Trigger: When an eligible unit from your army is selected to fight. ■ Effect: Until the end of the phase, each time a model in that unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". |
Opportunity Seized:
■ Trigger: When an enemy unit ends a Fall Back move. ■ Effect: One eligible unit from your army (excluding Titanic units) that started the phase within Engagement Range of that enemy unit can make a Normal move of up to D6+1". |
Fade Back:
■ Trigger: In your opponent's Shooting phase, just after an enemy unit has shot. ■ Effect: One eligible unit from you army (excluding Titanic units) that was hit by one or more of those attacks can make a Normal move of up to D6+1". |