Combat Drugs At the start of your Command phase, select which Combat Drugs will be active for your army until the start of your next Command phase. To do so, either select one from the list below (you cannot select the same Combat Drug more than once per battle), or randomly select two by rolling two D6. When doing so randomly, Combat Drugs you have previously selected can become active again, but if you randomly select one that is already active for your army, it has no additional effect.
**1. Adrenalight**
Add 1 to the Attacks characteristic of melee weapons equipped by ^^**Wych Cult**^^ models from your army.
**2. Hypex**
Add 2" to the Move characteristic of ^^**Wych Cult**^^ models from your army.
**3. Serpentin**
Improve the Weapon Skill characteristic of melee weapons equipped by ^^**Wych Cult**^^ models from your army by 1.
**4. Painbringer**
Add 1 to the Toughness characteristic of ^^**Wych CUlt**^^ models from your army.
**5. Grave Lotus**
Add 1 to the Strength characteristic of melee weapons equipped by ^^**Wych Cult**^^ models from your army.
**6. Splintermind**
Improve the Leadership characteristic of ^^**Wych Cult**^^ models from your army by 1, and improve the Ballistic Skill characteristic of ranged weapons equipped by ^^**Wych Cult**^^ models from your army by 1.
Corsairs and Travelling Players If your Army Faction is ^^Drukhari^^, you can include ^^Harlequins^^ and ^^Anhrathe^^ units in your army, even though they do not have the ^^Drukhari^^ Faction keyword. The combined points value of ^^Harlequins^^ and/or ^^Anhrathe^^ units you can include in your army depends on the battle size, as follows:
■ Incursion: Up to 250 pts
■ Strike Force: Up to 500 pts
■ Onslaught: Up to 750 pts
No ^^Harlequins^^ or ^^Anhrathe^^ models included in your army in this way can be your ^^Warlord^^, and they cannot be given Enhancements.