Orion, King in the Woods

(Unit)
Type: unit
Category: Special Characters
Categories: Lord, Characters, Special Characters, Heroes
EntryId: 85ed-fbfd-e533-45e3
Hidden: false
Costs: 575 pts

Constraints:

max(roster): 0
Options (3)
Rules (5)
Forest Spirit
The following rules apply to all creatures with the Forest Spirit special rule.
•	Non-Forest Spirits may not join a Forest Spirit unit and vice versa. Treeman Ancients may never join units.
•	Forest Spirits have a 5+ Ward Save. However, this save cannot be used against magical attacks (spells, magic weapons etc).
•	All attacks by Forest Spirits count as being magical. This includes any special or ranged attacks they may have.
•	Forest Spirits are Immune to Psychology.
Terror
Unit causes Terror.
Troops who are confronted by monsters or situations that cause terror must test to see whether they overcome their terror. If they fail, they are completely terrified and are reduced to gibbering wrecks. Troops only ever test for terror once in a battle. Once they've overcome their terror they are not affected again.

If a creature causes terror then it automatically causes fear as well, and all the rules described for fear apply. However, you never have to take a Terror and a Fear test from the same enemy or situation - just take a Terror test: if you pass the Terror test then you automatically pass the Fear test, too. As any unit of Troops only ever takes one Terror test in a battle, any subsequent encounters with terrifying monsters or situations will simply count as fear.

A unit must make a Terror test if charged by or wishing to charge an enemy that causes terror.

A unit must make a Terror test at the start of its turn if there is an enemy which causes terror within 6".
Unbreakable
Some creatures are utterly fearless and will never give up a battle, no matter how hopeless the situation might be. This could be because of the troops' extreme bravery, or because the creatures fighting are not truly alive.
These troops never break in close combat, and they are also immune to panic, terror and fear or any other Psychology rules.
If defeated in close combat (even by fear-causing creatures that outnumber them) unbreakable troops continue to fight on regardless of results.
They may never, however. declare that they are fleeing as a charge reaction, as they will literally die fighting under any circumstances.
Spirit of Kurnous
Orion is Unbreakable. However, if he is beaten in combat, his essence will begin to fade. If Orion is beaten in combat, then for each point of combat resolution he loses by he also loses one wound. If Orion is within 6" of a wood the number of wounds he loses is reduced by one (so, if he loses the combat by one and is within 6" of a wood, he does not lose any wounds).
The Wild Hunt (Orion)
In an army led by Orion, Wild Riders of Kurnous are a Core choice. An army led by Orion must include at least one unit of Wild Riders. In addition, in an army led by Orion, Glade Guard and Scouts count as Special units, and Waywatchers may not be taken at all.

Profiles:

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Orion

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Modifiers:

add error Please enable "Allow special characters?"
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set max(roster) 1
1 selections of Allow special characters? in force