Swarm Swarms are modeled in multiples on a single 40x40nm base. This base is treated as if it were a single model with several Wounds and Attacks. A Bat Swarm base fights at lull Oro until it has taken 5 wounds then it is removed. Like all Swarms, Bat Swarms are Unbreakable and cannot he joined by characters.
Ethereal Ethereal beings are insubstantial creatures which can move through solid objects. They therefore suffer no movement penalties for moving over difficult terrain or obstacles, or from other reductions to movement (such as the Anvil of Doom Rune of Water or the Pit of Shades spell).
They can move through building: just as easily,
but not through other units. They cannot, however, end their movement inside impassable terrain nor see through anything that would block the line of sight of normal units. Ethereal creatures block line of sight normally (the enemy cannot see through them).
Because they are insubstantial, they can't he harmed in combat except by attacks from magical weapons. Daemons or other Ethereal creatures, though they can be affected by spells as normal. Ethereal creatures can still he beaten in close combat and suffer extra wounds as a consequence because combat results are not wholly dependent upon casualties.
Tormented Units with this special rule retain a fraction of their original willpower, rather than existing as reanimated husks. Furthermore, the element of life that remains within them longs for death and constantly fights Kemmler’s control (unlike Banshees and Wraiths, who are twisted souls who long to inflict pain on the living).
At the start of each of Kemmler’s turns, before charges have been declared, the controlling player must make a Leadership test for each unit with this special rule, exactly as if Kemmler had been slain. If Kemmler has been slain, the unit must take two such tests, with the casualties from both being added together. Tormented units may not use the General’s Leadership.