The Lore of Ice is the magic of the dour frost mages of Kislev, whose blood runs cold in their veins and who can transmute the winds of magic into lethal ice storms with a single gesture.
Shardstorm Casting Value: 6+ The caster stretches out her hands and unleashes a torrent of diamond-hard icicles at her foes. Shardstorm is a magic missile with a range of 24". If successfully cast, it hits it's target and causes 2D6 Strength 3 hits. A wizard can automatically swap one spell for Shardstorm if you wish.
Freezing Blast Casting Value: 8+ This spell can be cast on a water-based terrain feature such as a river, swamp, marsh or lake; that terrain feature is permanently frozen and treated as open ground from now on. All models in the terrain feature when the spell is cast take a Strength 2 hit with no Armour save.
Alternatively, this spell can be cast on a single unengaged enemy unit within line of sight. The target unit moves as if in difficult terrain in its next Movement phase.
Form of the Frostfiend Casting Value: 8+ Remains in play. The caster metamorphoses into a shrieking, taloned creature of Kislev legend, carried across the battlefield in a whirlwind of purest cold. The caster may fly whilst this spell is in play. In addition, the caster has Strength 5 and Attacks 4. The effects of all equipment, including magic items, steeds and weapons, are ignored for the duration of this spell, as they are transmogrified along with the caster. The Form of the Frostfiend continues to work until it is dispelled, or until the Wizard chooses to end it (which she can do at any time), attempts to cast another spell or is slain.
Invocation of the Ice Storm Casting Value: 9+ Chanting words of power, the Wizard summons a harsh blizzard that engulfs enemy marksmen and war machines. The caster nominates a point on the battlefield. Roll an Artillery dice and double the result - this is the distance in inches (measured from the nominated point) that the Ice Storm affects. If a Misfire is rolled, it affects the entire battlefield. All units caught in the Ice Storm must pass a Leadership test at -2 when they wish to shoot. If this is failed they are unable to fire. The freezing effects of the Ice Storm last for one full turn and cannot be dispelled in the opponent's next Magic phase.
Midwinter's Kiss Casting Value: 10+ The caster breathes a great torrent of purest cold into the ranks of the enemy. Those caught in the blast turn to brittle statues of ice within seconds. Place the Flame template with the pointed end touching the caster. Any model fully under the template is automatically affected and any model partially under the template is affected on the roll of a 4+. Each model affected suffers a Strength 5 hit with no Armour save.
This spell cannot be cast against a unit in close combat.
The Glacial Barrier continues to exist until it is dispelled, destroyed as above, or until the Wizard chooses to end it (which she can do at any time), attempts to cast another spell or is slain.
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