The character can never suffer more than one wound due to combat resolution (after any modifiers for being within 12" of the Battle Standard, etc). If the wearer is with a unit, no more than half the wounds suffered due to combat resolution can be allocated against the character. For example, if the unit suffers four wounds, two wounds are lost by the unit and two wounds are allocated to the character, of which one is ignored. Counts as heavy armour.
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