Sacred Host of Quetzl, the Protector God

(Rule)
Description: A Lizardmen army (not a Southlands army) may be taken as a Sacred Host of Quetzl using the following amendments: * All units and characters that may take a Sacred Spawning must bear the Sacred Spawning of Quetzl. Core units with this blessing stay Core, but if given a second Sacred Spawning are moved to Special. * Skink Skirmishers and characters must purchase the Sacred Spawning of Quetzl for +5 points per unit, and +5 points per character, which gives them a Scaly Skin save of 6. * Skink Priests in a Sacred Host of Quetzl can only take their spells from the Lore of Death