MAMMOTH SPECIAL ATTACKS

(Rule)
Description: MAMMOTH SPECIAL ATTACKS Mammoths do not attack in the same way as other creatures though they select their victims as normal. They do not respond to orders and have no plans beyond violently crushing anything before them. The player controlling the Mammoth may select one of the following types of attacks each time it is the Mammoths turn to attack. **1. Trample, Stamp, Gore…** The Mammoth just walks right into and over the enemy, crushing them beneath its massive feet, smashing them with its trunk and tusks and generally throwing its massive weight about. This can have a devastating effected on densely packed troops, but skirmishers can more easily evade the trampling. A unit attacked by a trampling Mammoth sustains 1D6+the rank bonus of the unit being attacked (max 3) Strength 10 hits. Work out damage and saves as normal. **2. Butt** The Mammoth charges head first, ramming its huge weigh into the target, flattening buildings, walls, towers. This attack can only be used against stationary targets such as buildings, walls, castle gates etc. A butt attack cannot be used against enemy units or characters, they are too small. The Mammoth automatic scores one hit against the target, causing a Strength 10 hit. If this is against a castle roll on 2D6+10 on the appropriate damage table.See Appendix Four in the Warhammer rulebook, ‘Rules of Siege’ for details. **3. Pick up and …** The Mammoth uses its agile trunk to grab a hapless victim that is either in base contact or touching a model in base contact (the trunk has a long reach). The target may make a single attack to fend off the trunk. If it hits and wounds the Mammoth then the attack fails, otherwise the Mammoth grabs the model and rolls a D6 to see what the Mammoth does next: [D6|Results| |---|---| |1-2|**Throw back into combat**. The victim is hurled back into his own unit like a missile. This causes D3 wounds on the victim with no saves of any kind allowed, and D6 Str 4 hits (saves as normal) on the unit. If the thrown model survives place it at the back of the target unit.| |3-4|**Hurl**. The victim is hurled into any enemy unit within 18” of the Mammoth, randomly determine which. This causes D3 wounds on the victim with no saves of any kind allowed, and D6 Str 4 hits (saves as normal) on the unit. If no enemy units are in range threat this as a Throw back into combat result. If the thrown model survives place it at the back of the target unit.| |5|**Eat**. The Mammoth swings the victim into it’s gaping mouth and munches him down. The model is removed from the game. If the target is another large creature then even a Mammoth’s mouth is not large enough. Roll this result again for large creatures that the Mammoth picks up.| |6|**Squash**. The Mammoths strong trunk constricts the victim until it pops! The model is a casualty and is removed from the game. Any creature or character with a basic strength of 6 or above is too strong to be squashed, in which case roll again on this table.| **4. Bellow** The Mammoth roars and bellows at the enemy. Deafeningly loud and terrifying neither the Mammoth nor any units in contact with it actually fight if they have not already done so this turn. The Mammoth’s side automatically wins the combat round. The enemy must make a break test with a –1 modifier.