Cachtorr and Bologs are large targets and cause terror.
Note that, although named, Cachtorr and Bologs do NOT count as being characters. Giants treat obstacles like open ground, but are prone to falling. Roll a D6 if they cross an obstacle or lose a round of combat. If you roll a 1 the Giant has fallen and can squash those underneath. Use the Scatter dice to see which direction he falls in, and the model itself as a template. Those underneath take a single S5 hit which causes D3 wounds. Giants may not attack and are hit automatically in hand-to-hand combat whilst on the ground. They are automatically killed if they break from combat while on the ground. It takes a Giant one turn to stand up. Giants also fall over when they die.
In close combat you must roll a dice each round to determine what the Giant will do that turn. Against other large targets: - On a roll of 1-3 Giants will Yell and Bawl (Giant does not attack, but enemy side automatically loses the fight by 2)
Against smaller opponents:
Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer Fantasy Battles (6th definitive edition) and many more games.
Try the builder