Description: Fungas Loons are the Goblins Grabnatz has 'trained' to carry a barrel of his Fungas brew. It takes two Goblins to carry a barrel and they must be bought in pairs. If a Goblin dies then the remaining Goblin may drag the barrel at half their movement rate (i.e. 4" for marching and 2" for normal movement).
Fungas Loons, although they work in pairs, are classed as single characters on foot and follow all the normal rules for these kinds of models. Furthermore each pair may be used independently on the battlefield and do not form a unit with the other Fungas Loons.
At the start of any Goblin Movement phase the Fungas Loons may light the fuse to the Fungas brew. The fuse will last until the end of the Goblin's next Movement phase (so they'd better get out of there if they don't want to get blown up!). At the end of the phase the Fungas Loons are removed from the table (they've run off). The brew cask will then explode, the results of which are often unpredictable. The blast has a radius of D3" and while Dwarfs inside the tower won't be affected those outside could be. Roll an Artillery dice.
The brew has a Strength equal to the number rolled (a misfire means the barrel was a dud and nothing happens but a showering of foul smelling brew) and causes 2D6 Wounds on each model.
Note that no Victory Points are awarded for Fungas Loons who have left the battlefield in the above fashion.
If two or more barrels set around the tower go off at the same time, roll for each barrel, take the highest roll and add +1 Wound per extra barrel.