Description: **Undead:** All units in the Cairns army are Undead. All Undead models are governed by the following rules.
**The Lichemaster.** A Cairn’s army can only be led by Heinrich Kemmler. If he is destroyed, the Undead in the army will slowly start to crumble to dust.
To represent this, at the end of the phase when the General is killed, and at the beginning of every Undead turn thereafter, all Undead units on the battlefield must take a Leadership test. If the test is failed, the unit suffers a number of wounds equal to the number they failed the Leadership test by. No saves of any kind (not even Ward Saves) are allowed. Eg, a Skeleton Warrior unit (Ld 3) takes the test and rolls a 7: the unit suffers 4 wounds (7-3=4).
Characters never suffer wounds because of a destroyed General. Units can use the Leadership of a character leading the unit for this test, as normal. Note that if the General is taken below one Wound, but manages to regenerate enough Wounds to come back, this rule does not apply. The General has to be dead (ie, removed from the table) for this rule to take effect.
**Break Tests**. Undead cannot be broken, but Undead units beaten in combat suffer one additional wound for every point they lose the combat by (no saves of any kind, not even Regeneration or Ward Saves, are allowed against such wounds). If characters are present in the unit, or if they are riding a monster, the controlling player can decide how to allocate the wounds amongst the unit, the monster and the characters. In multiple combats, each Undead unit on the losing side suffers one additional wound for every point their side has lost the combat by. If an Undead unit is wiped out by combat resolution in the first turn of a combat, the enemy gets the option to make an overrun move as normal.
**Psychology**. Undead are Immune to Psychology (see the Special Rules section of the Warhammer rulebook).
**Charge Reactions**. Undead can react to charges only by holding their ground.
**Marching**. Undead cannot make a march move unless they are within 12" of the General at the start of their Movement phase. Note that all the normal rules for marching apply (for example, the presence of the enemy within 8" still stops them from marching, etc).
**Fear**. Undead cause fear (see the Warhammer rulebook).