6. Curse of Eternities

(Rule)
Description: This spell can be cast on any one enemy unit within 24" (which may be a unit in combat if the Lichemaster wishes). If successfully cast, the enemy swiftly starts to age. Roll a dice for each model in the affected unit. A model will suffer a wound on the roll of a 5+. No Armour saves are allowed. Once cast, the spell remains in play. It lasts until dispelled, or until the Wizard decides to end it (which he can do anytime), attempts to cast another spell or is slain. If not dispelled, at the beginning of the caster's next Magic phase models in the affected unit suffer a wound on a 4+. In the caster's next Magic phase they will suffer a wound on a 3+ and so on, to a minimum of 2+. No Armour Saves are allowed. Characters who are part of a unit