Description: Invocation of the Lichemaster Cast on 3+/7 +/11 +
|Casting Value|Models Created|Wounds Restored|
|---|---|---|
| 3+|1D6 Skeletons or D6 |1D3 Wound|
| 7+|2D6 Skeletons or 2D6|2D3 Wounds|
| 11+|3D6 Skeletons or 3D6|3D3 Wounds|
This spell can be used in two different ways - to add models to an existing unit, to create a new unit or to restore lost Wounds to a model. In all cases, it has a range of 18". The caster must declare if he is using the spell on an existing unit ( declare target unit), or to create a new unit of Skeletons as well as the Casting Value he is attempting (3 +, 7 + or 11 +), before he rolls the dice to cast. The higher the Casting Value chosen, the more effective the result of the spell will be if cast successfully.
|-|M|WS|BS|S|T|W|I|A|Ld|
|---|---|---|---|---|---|---|---|---|---|
|Skeleton |4|2|2|3|3|1|2|1|3|
Invocation of the Lichemaster can be used to:
• Recover wounds in an existing Undead unit or character. If successfully cast, choose one Undead unit or character model (even if engaged in close combat) and then measure the range to it. If the unit is in range, that unit recovers D3/2D3/3D3 wounds (or wounds worth of models), depending on the Difficulty Level chosen.
New models will be armed and equipped exactly like the other models in the unit. Note that this may not take the number of models in the unit above the number it began the game at. The Victory Points value of the unit does not change.
This spell may not be used to increase the frontage of the target unit beyond four models, though it may be used to increase the number of ranks.
• Create a new unit of Skeletons. If successfully cast, choose any point within 18" and place one model on it. Then form the rest of the models around it. The new unit will consist of D6/2D6/3D6 models, depending on the Casting Value chosen. Skeletons will be armed with a hand weapon and shield.
If less than five models are created, the spell has failed to work and no models can be placed on the table. Units created in this way must be deployed at least 1" away from any enemy, but may be in any formation and facing any direction. Immediately calculate the Victory Points value of the new unit (at 8 points per Skeleton) and record it.