Spit Fire

(Entry)
Type: upgrade
EntryId: 7252-ad2d-e7cb-b944
Hidden: false

Constraints:

max: 1
min: 1
Rules (3)
Spit Fire
Fire Kobolds may spit tiny streams of fire at enemies during the Shooting phase. This attack counts as a thrown weapon. All Spit Fire attacks count as Fire attacks, of course!
Flaming Attacks*
Any attack made by a model or weapon designated as having Flaming Attacks (such as Flaming Arrows or a Fire Ball spell) follows the normal rules for shooting or close combat with the following additions:
- **Against Flammable Targets**: Some creatures, such as Mummies or Treemen, are exceptionally susceptible to fire. If a model with the Flammable special rule suffers an unsaved wound from a Flaming Attack, the wound is doubled to 2 (or the result of a D6/D3 wound roll is doubled).
- **Against Regeneration**: The supernatural ability to knit flesh back together is often thwarted by fire. If a creature with Regeneration sustains one or more wounds from a Flaming Attack, it cannot use its Regeneration for the remainder of that phase. Furthermore, in many cases (such as with Trolls), once a unit has been wounded by fire, it loses the ability to Regenerate for the rest of the entire battle.
- **Non-Magical Nature**: Unless the source of the fire is a Magic Item or a Spell, Flaming Attacks are not considered Magical Attacks. Therefore, mundane fire (like brazier-lit arrows) cannot harm Ethereal creatures.
Thrown Weapons
Thrown weapons do not suffer penalties for long range, nor for moving

Profiles:

Weapon RangeStrengthDamageSpecial RulesSaves
Spit Fire

8"

4

Flaming Attacks* Thrown Weapons