'Ardlad's Axe o' Doom (Magic Weapon)

(Entry)
Type:

upgrade

EntryId:

6519-2254-fb86-0314

Hidden:

false

Constraints:

min: 1
max: 1
Rules (2)
'Ardlad's Axe o' Doom
This massive axe adds +1 to Borgut's Strength and, in addition, Borgut (and only Borgut, not any unit he might be with!) counts as being affected by the Gork'll Fix It spell for the duration of the battle.
GORK'LL FIX IT
Spell Level 2
Casting Value: 6+
Cast this on any one of your own units that is in close combat within 24" of the Shaman. The unit can re-roll its armour saves that round. If the unit doesn't get an armour save it gets a 6+ Ward save that round instead.

Profiles:

Weapon RangeStrengthDamageSaves
'Ardlad's Axe o' Doom (Magic Weapon)

CC

+1

Borgut (and only Borgut, not any unit he might be with!) counts as being affected by the Gork'll Fix It spell for the duration of the battle.

Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer Fantasy Battles (6th definitive edition) and many more games.

Try the builder