Braugh the Slavelord

(Unit)
Type: unit-group
Category: Special Characters
Categories: Experimental rules, Special Characters, Characters
EntryId: bf08-ffb8-87ce-ff27
Hidden: false
Costs: 445 pts

Constraints:

max(force): 0
Options (3)
Rules (6)
Fear
Unit causes Fear
Stubborn
Leadership breaktest are unmodified.
Bull Charge
Any unit consisting of three or more Ogre models (Tyrants, Bruisers, Slaughtermasters, Butchers, Bulls, Ironguts, Leadbelchers, and Maneaters) on any turn when all models in that unit charge 6" or more, may inflict one impact hit per Ogre in base contact with an enemy model. This is resolved at the model’s basic Strength. So, for instance, a unit of three Ogre Bulls with a Bruiser leading it, all of whom are in base contact with the enemy, would inflict three Strength 4 impact hits and one Strength 5 impact hit.

Each Ogre model that causes an impact hit due to a successful Bull Charge may add 1 to the Strength of the impact hit for each Ogre model directly behind it. For example, a ranked-up unit of eight Ogre Bulls with a frontage of four (all four of whom have made it into base contact with the enemy) would inflict four impact hits at Strength 5 upon an enemy unit it charged; whereas a fully ranked unit of twelve Ogre Bulls would cause four Strength 6 hits, and so on.
The Great Bullplate
Braugh Slavelord's gutplate is chained directly into his flesh. Bearing the skull of a sacred cavebeast and enchanted by the Slaughtermaster of Braugh's former tribe this artifact bestows speed and ferocity on those around it.
The Great Bullplate allows Braugh and his minions to charge 12" instead of the 8" normally allowed by a Movement of 4.
Despite not being in a unit of three or more Ogres Braugh may still make a Bull Charge if the other criteria are met.
Soul-binder chains
These chains flail and writhe with necromantic sigils, lashing out and entangling those who seek to harm Braugh while he throttles them to death.
The soul-binder chains count as paired magical close combat weapons, granting Braugh an extra attack. They count as magical. At the beginning of each combat phase Braugh may nominate an enemy model in base contact. That model loses a D3 attacks for that phase.
Slavelord
Braugh is surrounded by those who he has enchanted, many still attached to him by the chains he took from the necromancer's dungeon.
Braugh begins the game with 12 slaves, these must form up with Braugh at the centre of the unit. This acts as a normal unit but with the exceptions listed below:
- These can be represented by virtually any humanoid model that can be mounted on a 20mm base although Braugh is invariably accompanied by a zombie or two.
- Such is the massive magic surrounding Braugh that these undead do not follow the usual rules for undead, but instead act as normal.
- Braugh benefits from a "Look Out Sir!" roll as long as there are at least 5 slaves in his unit. He may not voluntarily leave his unit under any circumstances.

Modifiers:

add error Please enable "Allow experimental rules?"
0 selections of Allow experimental rules? in force (recursive)
add error Please enable "Allow special characters?"
0 selections of Allow special characters? in force (recursive)
set hidden true
set max(force) 1
and
1+ selections of Allow experimental rules? in force (recursive)
1+ selections of Allow special characters? in force (recursive)