Lord Mazdamundi

(Unit)
Type: unit
Category: Special Characters
Categories: Lord, Characters, Slann, Special Characters, Experimental rules
EntryId: cac7-06e3-24a5-7655
Hidden: false
Costs: 930 pts

Constraints:

max(force): 0
Options (6)
Generation:
Spells:
Rules (12)
Combined profile
Such is the power of Lord Mazdamundi's will that he is able to control his Stegadon S'laq as if it were an extension of his own being, and he is able to control the mighty beast even beyond its death. As such, Mazdamundi and S'laq have a combined profile.
Spell casting (Mazdamundi)
Lord Mazdamundi does not roll for spells like other wizards. Instead, he will always have the following four spells, as well as Drain Magic:
1. Part the Waters
2. Demise of Cities
3. Earth Line
4. Move the Mountains
Sacred Host of Hexoatl
Lord Mazdamundi will always be the army General. When an armny is led by Lord Mazdamundi, the 0-1 per Slann restriction on Temple Guard regiments is changed to 2+ regiments. However, no Saurus Warrior regiments may take any Sacred Marks (in effect, the fact that so many Saurus are born to be Temple Guard is their Sacred Mark). Note that the Temple Guards' Sacred Duty special rule is suspended when the army is led by Lord Mazdamundi.
Wisdom of the Old Ones
When a Slann Mage-Priest selects his spells before a battle he is allowed more freedom than normal. He may use any Lore from the Warhammer rulebook. What's more, a single Slann can choose from more than one Lore instead of being limited to just one.
Pick a list, roll a dice to see what you get, choose the default spell instead if you like and then choose another list or the same again.
You cannot have the same spell from the same list more than once per Wizard as normal. However, you could have the same effect from two different spells.
Cold Blooded
For all Leadership tests, Lizardmen units roll 3 dice and choose the lowest 2 scores
Contemplation
Slann will never fight. If engaged in combat, its single attack is made by its Skink attendant darting forward to strike before retreating once again behind the throne. 
Slann may never take magic weapons or magic armour when choosing magic items.
Large Target
Palanquin
Treat the Slann as a single model with a sinlge profile, rather like a chariot. If the Slann has joined a unit of troops, the unit counts rank bonuses as if the space taken by the palanquin was taken by normal troops.
The palanquin may be placed in the centre of the second rank of troops, rather than in the front rank. It is only ever forced to move into the front rank if the front rank is reduced to less than three models. If the palanquin is forced to move to the front rank, it is placed in the centre of the remaining two troops - slide them aside so that the Slann may fit between them. If there is just one model left in the front rank, simply place the Slann next to it. While the Slann has no enemy models in base to base contact, it does not count as being in combat for purposes of its own spell casting and use of magic items, even if the unit around it is. This means that it may still cast spells as if it were unengaged, as it sometimes rises on its palanquin above the fighting to cast its powerful magic before dropping back within the protection of its unit. 
However, the Slann still counts as being in combat in regards to enemies wishing to target the Slann.
Shield of the Old Ones
Slann are protected by potent magical defences that give them a 4+ ward save
Telepathy
For spell casting, the Slann is considered to be able to draw a line of sight to everything that any Skink Priests or other Slann on the table can see. Note that it is still the Slann that casts the spell, and the range is measured from the Slann itself, ignoring any intervening terrain. Eg a Slann in the second rank of a unit of Saurus Warriors that are engaged in combat may cast magic missiles at a foe (even though the Slann itself cannot see them) that a friendly Skink Priest can see, so long as the target is within range of the Slann.
Unit Strength 8
The model has a unit strength of 8
The Itxi Grubs
One use only
Mazdamundi can declare that he is chewing the grubs at the start of
his Magic Phase. He then adds a further +1 to all attempts to cast
and dispel spells until the start of his next Magic Phase.

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Lord Mazdamundi & S'laq

6

3

0

5

6

8

2

4

9

7

7

8

Modifiers:

add error Please enable "Allow special characters?"
0 selections of Allow special characters? in force (recursive)
set hidden true
1+ selections of Southlands (LM-AB) in force (recursive)
set max(force) 1
and
1 selections of Allow special characters? in force
1 selections of Allow experimental rules? in force