Unit causes Terror. Troops who are confronted by monsters or situations that cause terror must test to see whether they overcome their terror. If they fail, they are completely terrified and are reduced to gibbering wrecks. Troops only ever test for terror once in a battle. Once they've overcome their terror they are not affected again. If a creature causes terror then it automatically causes fear as well, and all the rules described for fear apply. However, you never have to take a Terror and a Fear test from the same enemy or situation - just take a Terror test: if you pass the Terror test then you automatically pass the Fear test, too. As any unit of Troops only ever takes one Terror test in a battle, any subsequent encounters with terrifying monsters or situations will simply count as fear. A unit must make a Terror test if charged by or wishing to charge an enemy that causes terror. A unit must make a Terror test at the start of its turn if there is an enemy which causes terror within 6".
Add +1 to be hit for shooting
The Shaggoth's tough scales give it a Scaly Skin save of 4+.
The unit do not take Panic tests.
Shaggoths have a Unit Strength of 6 (this is not increased by the Mark of Nurgle).
Shaggoths bathe in lightning to invigorate themselves and extend their lives. They are immune to all lightning-based attacks and spells, for example, Skaven warp-lightning attacks and certain Lore of I leavens spells such as Storm of Cronos and Forked Lightning targeted by a lightning-based attack, it suffers no effects and becomes frenzied, even though it is normally Immune from Psychology.
The strongest Shaggoths battle each other for dominance, and the victor will emerge as a Champion of the Chaos gods. A Shaggoth Champion is treated exactly like a Lord character (may be the army General, issue challenges, etc,) and may bc. given Marks of Chaos (see page 60).
7
6
2
5
4
9