Tomb Swarm

(Unit)
Type: unit
Category: Core
Categories: Core
EntryId: 8705-da5d-1f66-2328
Hidden: false

Constraints:

max(roster): 1
Options (1)
Rules (5)
Undead
See page 20 and 21 of the army book.
It Came From Below
Place a coin on the table anywhere after deployment for each unit buried in the sands. 

Roll a dice from turn two only to see if they emerge. 

Turn 2=4+
Turn 3=3+
Turn 4=2+
Turn 5=Automatically Emerge

Roll a scatter and artillery dice and move the marker. If it's under a unit, they count as charging. They can move normally, including charge. 

If a misfire is rolled, consult this table. 

1-2 Magic Dissipated: Do not emerge. Enemy gets victory points
3-4 Too Deep: Do not emerge. No victory points
5-6 Misaligned: Emerge, but opponent can place place the marker anywhere on the battlefield and cannot move the turn it emerges
Swarm
Unbreakable, cannot be joined by characters. 
Each base fights at full strength until it takes 5 wounds. 
Skirmishers.
Poisoned Attacks
Skirmishers
Unit are skirmishers
Poisoned Attacks
Poisoned Attacks. Hits of 6 auto wound. Sve as normal.

Profiles:

Profile MvWSBSSTWIALd
Tomb Swarm

4

3

0

2

2

5

1

5

10