It Came From Below Place a coin on the table anywhere after deployment for each unit buried in the sands.
Roll a dice from turn two only to see if they emerge.
Turn 2=4+
Turn 3=3+
Turn 4=2+
Turn 5=Automatically Emerge
Roll a scatter and artillery dice and move the marker. If it's under a unit, they count as charging. They can move normally, including charge.
If a misfire is rolled, consult this table.
1-2 Magic Dissipated: Do not emerge. Enemy gets victory points
3-4 Too Deep: Do not emerge. No victory points
5-6 Misaligned: Emerge, but opponent can place place the marker anywhere on the battlefield and cannot move the turn it emerges
Killing Blow Wound roll of 6 slays man sized opponent, no saving throw, no matter how many wounds. Ward save still applies