Warlord Queek Head-Taker

(Unit)
Type: upgrade
Category: Special Characters
Categories: Special Characters, General, Heroes, Lord, Characters
EntryId: e18e-22f9-4c86-c1fc
Hidden: false
Costs: 300 pts
Rules (7)
Challenge-challenge!
Queek is supremely confident in his own capabilities. Whenever Warlord Queek is in hand-to-hand combat he will always issue a Challenge to single combat against any enemy characters, whether you want him to or not (see page 66 of the Warhammer rulebook for more details on Challenges) and accept it if the enemy declares the challenge first. When Queek is fighting in a challenge he fights with the fury of the deeply conceited, so can re-roll any failed rolls to hit and to wound.
Hatred
In the first turn of combat you may re-roll missed 'To-hit' rolls
Two Weapons
Warlord Queek is extremely adept at fighting with his two magic weapons, in a blinding-fast flurry of blades. He uses both the Gouger and Dwarf Slayer at the same time, obtaining a total of 5 Attacks in close combat. All these attacks allow no armour save, as well as wounding Dwarfs on a 2+.
Dwarf-Slayer
Against Dwarfs the wielder always wounds on a 2+. Armour saves suffer a -3 modifier, regardless of the wielder's Strength.
Gouger
No armour saves are allowed against wounds caused by the Gouger.
The Foul Pendant
The pendant confers a 5+ Ward save to the bearer.
Warpstone Armour
Gives a 4+ armour save that can be combined with other armour as normal. For each successful armour save in close combat, the armour inflicts a Strength 4 hit against the enemy that struck the blow.

Profiles:

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Warlord Queek Head-Taker

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