First Generation

(Rule)
Description: Lord Kroak has all the abilities of a Second Generation Slann with the following additions: - Lord Kroak knows six spells. In addition to these, he also knows 'Drain Magic' and 'The Ruination of Cities' - Lord Kroak adds +2 to all attempts to cast and dispel spells rather than +1 - If Lord Kroak is killed in battle, his opponent will gain +200 Victory Points and the best result the Lizardmen player can achieve is a draw - even if he has more Victory Points than his enemy, the game will end as a draw.