First Generation Lord Kroak has all the abilities of a Second Generation Slann with the following additions:
- Lord Kroak knows six spells. In addition to these, he also knows 'Drain Magic' and 'The Ruination of Cities'
- Lord Kroak adds +2 to all attempts to cast and dispel spells rather than +1
- If Lord Kroak is killed in battle, his opponent will gain +200 Victory Points and the best result the Lizardmen player can achieve is a draw - even if he has more Victory Points than his enemy, the game will end as a draw.
Second Generation Second Generation Slann use up an extra Hero choice, as well as a Rare Unit choice (so they take up a Lord choice, a Hero choice, and a Rare Unit choice).
Every spell cast by the Slann may have an extra dice added to it after the dice have been rolled. This extra dice does not come from the Slann player's pool of Power dice, and is in affect a "free" dice. This extra dice may cause Irresistible Force or Miscasts as normal. In addition, the Slann has +1 wound (remember this is cumulative, so a Second Generation Slann has 2 more wounds than a Fourth or Fifth Generation Slann).
However, as a Slann of the Second Generation is so ancient and revered, if he is killed in battle then the Lizardmen's opponent gains an extra 100 Victory Points at the end of the Battle (remember this is cumulative, so the opponent gets can additional 200 VP total).
Third Generation Third Generation Slann use up an extra Hero choice (so they take up a Lord and a Hero choice).
In addition to any other spells, they also know Drain Magic spell.
And they have +1 wound.
However, Slann of the Third Generation are so ancient and revered that if one is killed in a game, the Lizardmen player's opponent gains 100 Victory Points added to his total at the end of the battle.