Necrofex Colossus

(Unit)
Type: model
Category: Rare
Categories: Rare
EntryId: beeb-7843-a218-b538
Hidden: false
Costs: 270 pts
Rules (8)
Swiftstride
When charging, units entirely made of models with Swiftstride and M 7 or higher roll 3D6, discard the lowest result, and add the result to their M value. When fleeing or pursuing, they roll 3D6, rather than 2D6.

When charging, units entirely made of models with Swiftstride and M 6 or lower roll 2D6, and add the result to their M value. Whenfleeing or pursuing, they roll 3D6, and discard the lowest result.

Swiftstride has no effect on models using a M value lower than 4.

Swiftstride M6 or lower
Charging: M + 2D6
Failed Charge: 2D6
Fleeing/Pursuing: 3D6 (discard the lowest)

Swiftstride M7 or more
Charging: M + 3D6 (discard the lowest)
Failed Charge: 3D6 (discard the lowest)
Fleeing/Pursuing: 3D6
Stomp
The model can make a Stomp in addition to its other close combat attacks. A Stomp has Always Strikes Last, and inflicts D6 (or D3 against lone Infantry models and skirmishers) automatic hits, at the model's S, on one enemy Infantry, War Beasts or Swarm unit in base contact with the model.
Terror
Models that cause Terror also cause Fear. In addition,
the following rules apply. Fear-causing models or
models with Immunity (Fear) treat Terror-causing
monsters as causing Fear, rather than Terror – this is an
exception to the rule that makes Fear-causing creatures
immune to Fear. Terror-causing models have the
Immunity (Fear/Terror) special rule.

Run for Your Lives!
If a Terror-causing creature declares a charge, the target unit must immediately take a Panic test. If the test is passed, all is well and the unit can declare charge reactions normally. If the test is failed, the unit must make a Flee! charge reaction. Note that, if the target unit is not allowed to take any charge reaction (if, for example, the Terror-causing unit charged as a result of a pursuit or a random move), then the target does not take this test.

If a unit wishes to declare a charge against an enemy that causes Terror, it must take a Psychology test to overcome its terror first. If the test is failed, it may not declare the charge against the Terror-causing unit, but may choose to declare a charge against another unit following the rules for Redirecting a Charge. If the Psychology test is passed, the unit may declare the charge as normal.
Necrofex Colossus Special Attacks
When it is the Necrofex Colossus' turn to strike in close combat, roll a D6 and consult the Necrofex Colossus Special Attack Table.
Undead
All units with Undead have  Animated Construct, Fear, and Unstable. However, they may make march moves if they are within 12" of the army's General.
Magical Attacks
All attacks made by spells and magic items are considered to be magical attacks, as are all attacks that are specifically noted as being magical attacks. Shots fired from magical items are also considered to be magical attacks, unless their description specifically states otherwise. Hits inflicted by rolls on the Miscast table are treated as magical attacks.

Note that spells are not physical attacks unless clearly specified.
Vortex of Death
Any Wizard attempting to cast spells from the Lore of Death or Lore of Necromancy within 12" of the Necrofex Colossus gain +1 to their Casting roll.
Regeneration (4+)
A model with Regeneration gains a Ward Save (indicated by the number in the brackets). This is cumulative with other sources of Regeneration. Regeneration may not be used against Flaming Attacks, successful Killing Blows (including Heroic Killing Blow) or wounds caused due the unit being Unstable.

Profiles:

Model MWSBSSTWIALDType
Necrofex Colossus

6

3

6

6

6

1

8

Monster

Necrofex Colossus Special Attack Table
01-02

Batter and Slash: The Necrofex Colossus fights using Random Attacks (D6+1).

03-04

Impale: Select one model in base contact; that model, and all models in the same file, must pass an I test or suffer a S 7 Hit with Multiple Wounds (D6).

05-06

Screams of the Damned: The Necrofex Colossus may make a Death Shriek into close combat.

War Machine TypeRangeStrength
Cannon Arm

Cannon

48"

10

Multiple Wounds (D6/D3). A Necrofex Colossus may make shooting attack like a Cannon, even if it has moved (but not marched). If a Misfire is rolled, the Necrofex Colossus suffers D3 Wounds. ote that it cannot fire Grapeshot.