Waystalker

(Unit)
Type: model
Category: Heroes
Categories: Heroes
EntryId: a2f2-a658-9457-4992
Hidden: false
Costs: 90 pts
Options (5)
Rules (7)
Asrai Archery
Models with this rule do not suffer the normal -1 To Hit penalty for moving and shooting.
Strider (Forest)
Models with Strider will normally have a subset of Strider that is mentioned in the brackets. The rule only applies in terrain of the specified type. Models with Strider treat that piece of terrain as open ground for the purposes of Movement, meaning they ignore any M penalties or Dangerous Terrain tests otherwise caused by it. Note that they still follow the rules for that terrain type in terms of combat.
Elven Grace
Models with this special rule have Dodge (6+)
special rule in close combat. However, this cannot be
used against enemies that attack before the model with
Elven Grace.
Sniper
A model with Sniper can make a special Sniper shot instead of shooting normally (though it can be used in combination with the Multiple Shots rule as normal). A Sniper shot suffers an additional -1 To Hit penalty, in addition to any other modifiers, but can be aimed with great precision. Unless making a Stand and Shoot charge reaction, a model making a Sniper shot can shoot at a different target from the one chosen by their unit. A hit from a Sniper shot is not distributed in the same manner as other shooting attacks. The Sniper can shoot at any model they can see, including characters within a unit. "Look out Sir!" cannot be used. Sniper cannot be used when firing weapons that use a template.
Scouts
Before starting deployment, a unit with Scouts can choose to not deploy at the start of the battle. Scouts are set up after all other non-Scout units from both armies have been deployed, and do not count toward determining who finished deploying their army first. They can be set up either in their controlling player's deployment zone as normal, or anywhere on the battlefield more than 12" away from the enemy. If deployed in this second way, Scouts cannot declare a charge in the first turn if their side goes first.

Note that a character may only join a unit deploying with Scouts if they also have the same rule.

If both players' armies contain Scouts, players should roll off. The players then alternate deploying their scouting units one at a time, starting with the player who won the roll-off.
Lethal Shot
Models with this rule have Killing Blow with missile attacks from their bows.
Forest Stalkers
While inside a wood, models with this rule are at an additional -1 to be Hit with missile attacks. In addition, they may deploy within 12" of an enemy unit if they do so within a wood.

Profiles:

Model MWSBSSTWIALDType
Waystalker

5

6

7

4

3

2

7

1

8

Infantry (Character)

Waywatcher Trap Table
01-02

Spikes: The enemy unit suffers D6 S 3 hits.

3

Snares: The enemy unit deducts D3" from the charge distance.

4

Nets: All enemy models in base contact with the Waywatchers must pass a S test or be unable to attack in the ensuing close combat.

5

Camouflaged Pit: The enemy unit counts as moving through Dangerous Terrain. If the unit would already treat the forest as Dangerous Terrain, they instead fail the test on a 1-2.

6

Impaler: Treat the unit as being hit by a bolt thrower in the front rank. The file it hits is determined by the Wood Elf player.