Forsaken

(Entry)
Type: model
EntryId: e154-dd81-4f8b-05da
Hidden: false
Costs: 16 pts

Constraints:

min: 10
Options (3)
Rules (4)
Freakish Mutations
If a unit of Forsaken are in base contact with one or more enemy units at the start of a Close Combat phase, roll a D6 on the Freakish Mutations Table. The effect lasts until the end of the Close Combat phase.
Frenzy
Frenzied troops gain +1 A and Immunity (Psychology).

Berserk Rage
A unit that includes one or more Frenzied models can only choose Hold or Stand & Shoot as a charge reaction.

If, during the Charge sub-phase, a unit that includes one or more Frenzied models could declare a charge, then it must do so unless a LD test is passed. If the LD test is failed, the Frenzied unit must declare a charge against the nearest viable enemy.

A unit that includes one or more Frenzied models cannot choose to restrain pursuit if it beats a foe in close combat. It will either pursue (if the enemy has fled) or overrun (if the enemy was wiped out in combat). Note that if the enemy is wiped out in combat but the Frenzied unit did not charge that turn (or if the combat was the result of a pursuit or overrun charge in the same turn), then the Frenzied unit will reform as normal as it has no other choice of action.

Losing Frenzy
Frenzy can be lost. Models retain their Frenzy for the entire game unless beaten in combat.
Random Attacks (D3)
Models with Random Attacks do not have a normal number for their A characteristic, but rather a dice roll. Each time a model with this rule comes to strike blows, roll the indicated dice, adding any modifiers shown, to determine the number of attacks that the model will make, then roll to hit as normal. If a unit contains more than one model with this rule, always roll separately for each model.
Immunity (Psychology)
Models with Immunity ignore the effects of the rule(s) in the brackets. Note that the model only ignores the effects of the rule itself unless the attack is also listed as being non-physical. The physical attack still causes damage as normal.

Immunity can also include Panic, Fear and Terror. If the majority of the models in a unit have the Immunity (Panic, Fear or Terror) rule, the unit ignores the effects of Panic, Fear or Terror and any such tests it would otherwise had to take.

Models that are Immune to all three above effects have Immunity (Psychology). This also includes automatically passing any Psychology tests they might need to take (such as many spell effects or special rules that would otherwise force a unit to take a Psychology test). However, they may never choose Flee! as a charge reaction (except when using Feigned Flight or Fire & Flee, unless they also have Frenzy).

Profiles:

Freakish Mutations Table
1

Slug Brains: All Forsaken in the unit is subject to Always Strikes Last.

2

Razor Talons: All Forsaken in the unit have Armour Piercing (1).

3

Lashing Tentacles: All Forsaken in the unit gain +2 to their I.

4

Venomous Fangs: All Forsaken in the unit have Poisoned Attacks.

5

Healing Flesh: All Forsaken in the unit have Regeneration (5+).

6

Decapitating Claws: All Forsaken in the unit have Killing Blow.

Model MWSBSSTWIALDType
Forsaken

6

4

4

4

1

4

8

Infantry