Orghotts Daemonspew

(Entry)
Type: model
EntryId: cbcf-3357-c3cf-1fcf
Hidden: false
Costs: 420 pts

Constraints:

max(roster): 1
Options (4)
Rules (5)
Acid Ichor
Whenever Orghotts Daemonspew suffers an unsaved Wound in close combat, the model that inflicted that hit must pass an I test or suffer a S 4 hit. Wounds inflicted by Acid Ichor count towards the combat result.
Eye of the Gods
Models with this rule can never refuse a challenge and, if possible, must always issue one. If there are several models with this rule involved in a combat, the controlling player chooses which will issue/accept the challenge.

In addition, if a model with this rule kills an enemy character or destroys a non-Expendable unit in either close combat, with spells, or through charging/pursuing, immediately make a 2D6 roll on the Eye of the Gods table. If there is more than one character in the unit at the time of the destruction of the enemy unit through pursuit, each character gets to make a separate roll. Once the result of the roll has been determined that model now has that reward for the rest of the battle. A model can have several rewards, and it can even have the same reward multiple times. If, for any reason, a reward cannot be applied, the result is instead treated as a ‘The Eye Opens’ result.

Note that the Chaos Champion itself must cause the last unsaved Wound on a model to claim the kill (if a model suffered multiple Wounds simultaneously, randomise between the sources to determine which caused the final Wound).
Will of Chaos
Units with this rule always re-roll failed Panic tests.
Mark of Nurgle
A character with a Mark of Chaos cannot join a unit that has a different Mark of Chaos. A character with a Mark of Chaos cannot join a unit that has already been joined by a character that has a different Mark of Chaos.

Models with the Mark of Nurgle add +1 to their T and suffer -2 to their I (to a minimum of 1).
Ward Save (6+)
The value of a ward save will always be shown in a model's entry. These work in the same way as armour saves, and may be combined with other Ward saves as normal. The key difference between ward saves and armour saves is that ward saves are never modified by the S of the attack. However, no model may have a Ward save better than 4+ by combining multiple Ward saves regardless of source; single Ward saves with a better value than 4+ are always specified as such.

Sometimes a model has both an armour save and a Ward save. Where this is the case, the model takes its armour save as normal. If the armour save is failed (or modified to the point at which the model cannot pass it) then the model takes its Ward save.

Profiles:

Model MWSBSSTWIALDType
Orghotts

8

3

5

5

3

7

5

9

Infantry (Special Character)