Eye of the Gods Table

(Entry)
Type: upgrade
EntryId: 9552-af99-9fe6-0e63
Hidden: false

Constraints:

max(force): 1

Profiles:

Eye of the Gods Table
2

Damned by Chaos: The Chaos Champion is removed from play as a casualty. If the Chaos Champion is mounted, its mount is also removed from play.

If you have a spare Chaos Spawn model, you can place it where the Chaos Champion was. If the Chaos Champion was in close combat, the Spawn will remain so if possible. If the Chaos Champion was in a unit before being turned into a Spawn, place the Spawn within 3" of the model's last position, at least 1" away from any unit or impassable terrain. Note that this is a normal (if there is such a thing) Chaos Spawn – it retains none of the equipment, upgrades, magic items, Marks of Chaos, Chaos Mutations and Powers, special rules or spells that it possessed in its former existence (these are lost). The new Spawn does not generate any new Victory Points.

If you do not have a spare Chaos Spawn model, or if it cannot be placed on the board according to the aforementioned restrictions, then no Chaos Spawn model is placed.

3

Aura of Chaos: The Chaos Champion gains Ward save (6+).

4

Unholy Resilience: The Chaos Champion gains +1 T.

5

Iron Skin: The Chaos Champion gains Natural Armour (6+).

6

Murderous Mutation: The Chaos Champion gains +1 WS.

7

The Eye Opens: The Chaos Champion can re-roll one failed roll To Hit, roll To Wound or saving throw until the end of his next turn.

8

Unearthly Reflexes: The Chaos Champion gains +1 I.

9

Dark Fury: The Chaos Champion gains +1 A.

10

Slaughterer's Strength: The Chaos Champion gains +1 S.

11

Command of the Gods: The Chaos Champion gains +1 LD.

12

Dark Apostheosis: The Chaos Champion is replaced with a Daemon Prince (if you have a spare Daemon Prince model) where the Chaos Champion was. Any Wounds lost during the game before becoming a Daemon Prince are not carried over. If the Chaos Champion is mounted, its mount is also removed from play. If the Chaos Champion was in close combat, the Daemon Prince will remain so if possible. If the Chaos Champion was in a unit before being turned into a Daemon Prince, place the Daemon Prince within 3" of the model's last position, at least 1" away from any unit or impassable terrain. This Daemon Prince will retain any equipment, Marks, Chaos Mutations and Powers, magic items and any other rewards from this table gained during its former existence (if it had any). If the Chaos Champion was your army General or Battle Standard Bearer, the Daemon Prince remains so. If the Chaos Champion was a Wizard, the Daemon Prince retains his Wizard levels and knows the same spells as the Chaos Champion did before turning into a Daemon Prince. The new Daemon Prince does not generate any additional Victory Points, use the model's original cost.

If you do not have a spare Daemon Prince model, or if it cannot be placed on the board according to the aforementioned restrictions, then no Daemon Prince is placed and the Chaos Champion is removed from play as he joins the Chaos Gods in the Realm of Chaos instead. No Victory Points are awarded in this case.