Gutrot Spume

(Entry)
Type: model
EntryId: 618e-267b-cbee-d317
Hidden: false
Costs: 270 pts

Constraints:

max(roster): 1
Options (4)
Rules (5)
Flailing Tentacles
Immediately before Gutrot Spume attacks in the Close Combat phase, roll a D3 and add the result to the A characteristic on his profile.
At Home on Land or Sea
Gutrot Spume and any unit he is with gains Aquatic.
Will of Chaos
Units with this rule always re-roll failed Panic tests.
Mark of Nurgle
A character with a Mark of Chaos cannot join a unit that has a different Mark of Chaos. A character with a Mark of Chaos cannot join a unit that has already been joined by a character that has a different Mark of Chaos.

Models with the Mark of Nurgle add +1 to their T and suffer -2 to their I (to a minimum of 1).
Eye of the Gods
Models with this rule can never refuse a challenge and, if possible, must always issue one. If there are several models with this rule involved in a combat, the controlling player chooses which will issue/accept the challenge.

In addition, if a model with this rule kills an enemy character or destroys a non-Expendable unit in either close combat, with spells, or through charging/pursuing, immediately make a 2D6 roll on the Eye of the Gods table. If there is more than one character in the unit at the time of the destruction of the enemy unit through pursuit, each character gets to make a separate roll. Once the result of the roll has been determined that model now has that reward for the rest of the battle. A model can have several rewards, and it can even have the same reward multiple times. If, for any reason, a reward cannot be applied, the result is instead treated as a ‘The Eye Opens’ result.

Note that the Chaos Champion itself must cause the last unsaved Wound on a model to claim the kill (if a model suffered multiple Wounds simultaneously, randomise between the sources to determine which caused the final Wound).

Profiles:

Model MWSBSSTWIALDType
Gutrot Spume

4

8

3

5

5

4

7

5

9

Infantry (Special Character)