Aekold Helbrass

(Entry)
Type: model
EntryId: 5414-8fd7-d9cd-a800
Hidden: false
Costs: 205 pts

Constraints:

max(roster): 1
Options (3)
Rules (4)
The Breath of Life
Aekold has Regeneration (4+). In addition, any Character model in base contact with Aekold Helbrass also gains Regeneration (4+) as long as they are in contact with him. If Aekold is killed during a battle, roll a dice at the end of the turn that killed him. On a 4+ he recovers to full wounds, and is placed where the model was originally slain, at least 1" away from any unit or Impassable Terrain.
Will of Chaos
Units with this rule always re-roll failed Panic tests.
Mark of Tzeentch
A character with a Mark of Chaos cannot join a unit that has a different Mark of Chaos. A character with a Mark of Chaos cannot join a unit that has already been joined by a character that has a different Mark of Chaos.

Models with the Mark of Tzeentch have Magic Resistance (1) and Ward save (6+).
Eye of the Gods
Models with this rule can never refuse a challenge and, if possible, must always issue one. If there are several models with this rule involved in a combat, the controlling player chooses which will issue/accept the challenge.

In addition, if a model with this rule kills an enemy character or destroys a non-Expendable unit in either close combat, with spells, or through charging/pursuing, immediately make a 2D6 roll on the Eye of the Gods table. If there is more than one character in the unit at the time of the destruction of the enemy unit through pursuit, each character gets to make a separate roll. Once the result of the roll has been determined that model now has that reward for the rest of the battle. A model can have several rewards, and it can even have the same reward multiple times. If, for any reason, a reward cannot be applied, the result is instead treated as a ‘The Eye Opens’ result.

Note that the Chaos Champion itself must cause the last unsaved Wound on a model to claim the kill (if a model suffered multiple Wounds simultaneously, randomise between the sources to determine which caused the final Wound).

Profiles:

Model MWSBSSTWIALDType
Aekold

4

8

3

5

4

2

7

4

8

Infantry (Special Character)

The Windblade Table
01-02

Aekold gains Fly until the start of his next turn.

03-04

Aekold gains Always Strikes First until the start of his next turn.

05-06

Aekold may throw the Windblade as a missile attack with a range of 12" and Quick to Fire. If the unit is hit it suffers D3 S 5 hits.