Festus the Leechlord

(Entry)
Type: model
EntryId: 0935-c10b-7951-7c8b
Hidden: false
Costs: 215 pts

Constraints:

max(roster): 1
Options (4)
Rules (8)
Harbinger of Pestilence
Whilst Festus the Leechlord is in a unit, all models in that unit have Poisoned Attacks.
Healing Elixirs
Whilst Festus the Leechlord is in a unit, all models in that unit have Regeneration (6+).
Dark Experiments
When making a pursuit move, Festus and any unit he is with will only pursue 1D6" as they begin to bind their captives. However, enemy units caught by Festus or his unit are worth double victory points.
Eye of the Gods
Models with this rule can never refuse a challenge and, if possible, must always issue one. If there are several models with this rule involved in a combat, the controlling player chooses which will issue/accept the challenge.

In addition, if a model with this rule kills an enemy character or destroys a non-Expendable unit in either close combat, with spells, or through charging/pursuing, immediately make a 2D6 roll on the Eye of the Gods table. If there is more than one character in the unit at the time of the destruction of the enemy unit through pursuit, each character gets to make a separate roll. Once the result of the roll has been determined that model now has that reward for the rest of the battle. A model can have several rewards, and it can even have the same reward multiple times. If, for any reason, a reward cannot be applied, the result is instead treated as a ‘The Eye Opens’ result.

Note that the Chaos Champion itself must cause the last unsaved Wound on a model to claim the kill (if a model suffered multiple Wounds simultaneously, randomise between the sources to determine which caused the final Wound).
Will of Chaos
Units with this rule always re-roll failed Panic tests.
Mark of Nurgle
A character with a Mark of Chaos cannot join a unit that has a different Mark of Chaos. A character with a Mark of Chaos cannot join a unit that has already been joined by a character that has a different Mark of Chaos.

Models with the Mark of Nurgle add +1 to their T and suffer -2 to their I (to a minimum of 1).
Poisoned Attacks
A model with Poisoned Attacks gains a +1 modifier to any To Wound rolls. Armour saves are modified by the Strength of the attack as normal.

Unless otherwise stated, a model with this rule has both Poisoned shooting and close combat attacks. Any spells cast by the model are unaffected, as are any special attacks or attacks made with magic weapons they might be wielding, whether they be shooting or close combat attacks.
Regeneration (4+)
A model with Regeneration gains a Ward Save (indicated by the number in the brackets). This is cumulative with other sources of Regeneration. Regeneration may not be used against Flaming Attacks, successful Killing Blows (including Heroic Killing Blow) or wounds caused due the unit being Unstable.

Profiles:

Model MWSBSSTWIALDType
Festus the Leechlord

4

4

2

4

4

2

2

2

8

Infantry (Special Character)