Dechala

(Entry)
Type: model
EntryId: 074c-13c8-0b77-22a1
Hidden: false
Costs: 250 pts

Constraints:

max(roster): 1
Options (4)
Rules (5)
Dances of Slaanesh
Dechala may pick one of the following dances at the start of each round of close combat, the effect of which lasts until the end of that turn or until a new dance is chosen. She cannot choose the same dance in two consecutive rounds of combat.
Always Strikes First
Models with this rule always strike first in close combat, regardless of I. If a model with this rule is fighting an enemy with the same ability, the model with the higher I will strike first.

In addition, if the model's I is higher than their enemy's when it is their turn to attack, they can re-roll failed To Hit rolls when striking in close combat.
Mark of Slaanesh
A character with a Mark of Chaos cannot join a unit that has a different Mark of Chaos. A character with a Mark of Chaos cannot join a unit that has already been joined by a character that has a different Mark of Chaos.

Models with the Mark of Slaanesh have Immunity (Psychology) and Stubborn.
Poisoned Attacks
A model with Poisoned Attacks gains a +1 modifier to any To Wound rolls. Armour saves are modified by the Strength of the attack as normal.

Unless otherwise stated, a model with this rule has both Poisoned shooting and close combat attacks. Any spells cast by the model are unaffected, as are any special attacks or attacks made with magic weapons they might be wielding, whether they be shooting or close combat attacks.
Eye of the Gods
Models with this rule can never refuse a challenge and, if possible, must always issue one. If there are several models with this rule involved in a combat, the controlling player chooses which will issue/accept the challenge.

In addition, if a model with this rule kills an enemy character or destroys a non-Expendable unit in either close combat, with spells, or through charging/pursuing, immediately make a 2D6 roll on the Eye of the Gods table. If there is more than one character in the unit at the time of the destruction of the enemy unit through pursuit, each character gets to make a separate roll. Once the result of the roll has been determined that model now has that reward for the rest of the battle. A model can have several rewards, and it can even have the same reward multiple times. If, for any reason, a reward cannot be applied, the result is instead treated as a ‘The Eye Opens’ result.

Note that the Chaos Champion itself must cause the last unsaved Wound on a model to claim the kill (if a model suffered multiple Wounds simultaneously, randomise between the sources to determine which caused the final Wound).

Profiles:

Model MWSBSSTWIALDType
Dechala

6

8

3

4

4

2

9

8

8

Infantry (Special Character)

Dances of Slaanesh Table
Daggerdance

Dechala gains Parry (5+).

Dance of Destruction

Dechala gains +1 To Hit.

The Praise of Slaanesh

All successful rolls to hit against Dechala in close combat must be re-rolled.