4. Raise Dead

(Entry)
Type: upgrade
EntryId: 9a66-1f2f-906a-2c53
Hidden: false

Constraints:

max: 1

Profiles:

Spell Spell LevelTypeCasting ValueRange
Raise Dead (VC)

4

9+/14+

18"/18"

Brings a brand new unit of Zombies into play. Choose a point on the battlefield – that point need not lie in the caster's line of sight or forward arc. Next, roll 2D6+3. This is how many models comprise the new unit. Boosted version summons 2D6+3 Skeleton Warriors instead.

When placing this unit, it must be wholly within the spell's range and at least 1" away from all units, buildings and impassable terrain. It can be placed facing any direction, and in any legal formation, as long as the unit's front rank contains at least five models. This unit does not have any upgrades or command models. Units summoned by this spell cannot be dispelled, and do not award victory points under any circumstances. Finally, if a summoned unit cannot be placed because there is not enough room, the unit does not enter play at all, though the spell's lore
attribute may still apply.