The Gem of Blood

(Entry)
Type: upgrade
EntryId: fb25-e799-a1b3-ca45
Hidden: false
Costs: 25 pts

Constraints:

max(roster): 1
max: 1

Profiles:

Talisman
The Gem of Blood

One use only. The Gem of Blood activates when the bearer of the Gem of Blood suffers their first Wound in close combat (before saves). Roll a D6; on a roll of a 1 the wearer suffers the Wound as normal, and an additional Wound with no armour save allowed. On a 2+ the Wound is saved, and is rebounded onto the model that caused it with Ignores Armour Saves.