Coven Throne

(Entry)
Type: mount
EntryId: 3723-211d-273c-81f5
Hidden: false
Costs: 200 pts

Constraints:

max: 1
Options (2)
Rules (6)
Ward Save (4+)
The value of a ward save will always be shown in a model's entry. These work in the same way as armour saves, and may be combined with other Ward saves as normal. The key difference between ward saves and armour saves is that ward saves are never modified by the S of the attack. However, no model may have a Ward save better than 4+ by combining multiple Ward saves regardless of source; single Ward saves with a better value than 4+ are always specified as such.

Sometimes a model has both an armour save and a Ward save. Where this is the case, the model takes its armour save as normal. If the armour save is failed (or modified to the point at which the model cannot pass it) then the model takes its Ward save.
Swiftstride
When charging, units entirely made of models with Swiftstride and M 7 or higher roll 3D6, discard the lowest result, and add the result to their M value. When fleeing or pursuing, they roll 3D6, rather than 2D6.

When charging, units entirely made of models with Swiftstride and M 6 or lower roll 2D6, and add the result to their M value. Whenfleeing or pursuing, they roll 3D6, and discard the lowest result.

Swiftstride has no effect on models using a M value lower than 4.

Swiftstride M6 or lower
Charging: M + 2D6
Failed Charge: 2D6
Fleeing/Pursuing: 3D6 (discard the lowest)

Swiftstride M7 or more
Charging: M + 3D6 (discard the lowest)
Failed Charge: 3D6 (discard the lowest)
Fleeing/Pursuing: 3D6
Undead
All units with Undead have Animated Construct, Fear, and Unstable. However, they may make march moves if they are within 12" of the army's General.
Impact Hits (D6)
The number of Impact Hits is shown in brackets after the rule. If a creature is granted two sets of Impact Hits, use the highest set, rather than a total, before rolling. If a unit contains more than one model that inflicts a random amount of Impact Hits, always roll separately for each model.

Impact Hits are only made on the turn the model makes a successful charge into close combat, and only against the unit the model has charged. Impact Hits are resolved at the very beginning of the close combat, before challenges are issued and attacks of any other kind are made. They hit a unit in base contact and are randomised as Automatic Hits. If the model is in base contact with more than one unit, randomise the Impact Hits between them as evenly as possible. If the model with Impact Hits is not in base contact with the enemy, no Impact Hits are inflicted.

Impact Hits roll to wound using the S of the model making the Impact Hits. Any armour saves taken are done using the close combat value of the armour, and Parry saves may not be taken. Any Wounds caused by Impact Hits are counted towards combat resolution. 

Unless specified, any rules that apply to the model’s normal attacks do not apply to its Impact Hits.
Battle of Wills
Immediately before the first model in an enemy unit rolls To Hit against the Coven Throne or a character upon it (either in close combat or shooting), the opponent must roll a D6 and add it to his unit's LD (attacks that do not roll To Hit are exempt from this effect). Next, roll a D6 and add it to the Coven Throne's LD. To find the result of the Battle of Wills, subtract the enemy's total from the Coven Throne's total, and apply the result to the Battle of Wills Table.
Large Target (5)
Models with this rule have a Line of Sight value equal to the number in the bracket. This replaces their normal Line of Sight value normally assigned for their Troop Type.

Profiles:

Model MWSBSSTWIALDType
Coven Throne

7

5

5

5

Chariot (Armour save 5+)

Spell Spell LevelTypeCasting ValueRange
Scrying Pool

Bound Spell

Augment

3+

6"

If cast successfully, the Coven Throne and all of its constituent parts, including its crew and any character using it as a mount, re-rolls failed To Hit or To Wound rolls (owning player's choice) for the remainder of the turn.

Battle of Wills Table
00 or less:

Back off, devils!: No effect.

03-05:

Bewitched: The enemy must re-roll successful To Hit rolls.

01-02:

Must… resist…: The enemy is at -1 WS and - 1 BS.

06+:

Completely enthralled: The enemy turn upon themselves. Every model in the attacking unit makes a single close combat attack, resolved against its own unit. War machines take a single S 3 hit for each remaining crewman against the crews' T. Affected units may not otherwise shoot or attack this turn.