Doom-flayer

(Entry)
Type: model
EntryId: c1d1-e076-3c21-dab4
Hidden: false
Costs: 35 pts

Constraints:

max: 1
Options (1)
Rules (4)
Scurry Away!
All models in the Skaven army have Swiftstride when fleeing.
Attached Unit
A Weapon Team must be deployed at the same time and within 3" of the unit it was bought with. After this the Weapon Team is free to move and counts as a normal unit for all purposes. In addition, they follow the "Look Out Sir!" rules for Shooting at Lone Characters.
Whirling Death
Instead of attacking normally, the Doom-flayer causes one artillery dice worth of Impact Hits at the start of each close combat phase. On a roll of misfire consult the Doom-flayer Mishap Chart.
The Best Defence
The Doom-flayer has an armour save of 3+ against all models attacking from the front. The Doom-flayer has only a 5+ armour save against attacks from the flank or rear.

Profiles:

Model MWSBSSTWIALDType
Weapon Team

5

3

3

3

3

2

4

2

5

Infantry (Clan Skryre)

Weapon RangeStrengthSpecial Rules
Doom-flayer

Melee

4

Armour Piercing (1).

Doom-flayer Mishap Chart
03-05 (Doom-flayer Mishap):

ZZZZzap!: The Doom-flayer and all models in base contact take a S 4 Hit with Lightning Attacks.

06 (Doom-flayer Mishap):

Power Failure: The Doom-flayer may not attack or use its armour save this turn.

01-02 (Doom-flayer Mishap):

BaBlam!: Place the large round template centred over the Weapon Team. Any models touched by the template suffer a S 4 Hit with Armour Piercing (1). Remove the Doom-flayer from play.