Warp Lightning Cannon

(Unit)
Type: model
Category: Rare
Categories: Rare
EntryId: 9da4-4086-bd39-ab63
Hidden: false
Costs: 100 pts
Options (1)
Rules (1)
Warp Lightning Cannon
This is a non-physical attack. In case a Misfire is rolled on the first artillery dice, roll a D6 and consult the Warp Lightning Misfire chart. 

The Warp Lightning Cannon fires like the normal cannon, with the following exceptions. A roll of a Misfire on the bounce means that the energy dissipates and no hits at all are suffered. If a number is rolled, centre the small round template where the shot first lands before the bounce, to represent the crackling and exploding ball of energy. The shot then bounces like a normal cannon ball.

All models touched by the template or the bounce suffer a hit at a S equal to the result on the Artillery Dice for the bounce roll. Note that only the model under the centre of the template and the bounce itself suffers Multiple Wounds.

The Warp Lightning Cannon cannot fire grapeshot.

Profiles:

Model MWSBSSTWIALDType
Cannon

7

War Machine (Great Cannon, Clan Skryre)

War Machine TypeRangeStrength
Warp Lightning Cannon

Great Cannon

72"

Lightning Attacks. Magical Attacks. Multiple Wounds (D6).

Warp Lightning Misfire Chart
01-02

Meltdown: Remove the entire cannon.

03-05

Energy Overload: Roll the scatter dice and turn the cannon to face the direction rolled. Resolve a shot at S 10 that emanates from the barrel and travels along the ground in a straight line 4D6" before terminating in a large round template.

6

Spluttering Fizzle: The cannon cannot fire this turn.