Treacherous Gits

(Rule)
Description: Oglah Khan’s Hobgoblins must test for Treachery at the beginning of each of your turns. Roll a D6. If you roll 2 or more, the unit has passed the test and may fight normally. If the dice roll is 1 then the unit has been affected by Treachery. To determine what the unit does roll a D6 and consult the Treachery table. Note that you do not need to test if the unit is already engaged in close combat, less than 5 models strong, or fleeing.