When charging, the Iron Daemon can only do so in a straight line forward, with no wheeling allowed, and it does not use Swiftstride. If a double 1 is rolled for its charge distance, the Iron Daemon does not move at all this turn.
In each round of close combat after the first, the Iron Daemon may make a Stomp attack. Iron Daemons cannot overrun or pursue in combat if they destroy or rout their foes.
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