Grog Lubber

(Entry)
Type: model
EntryId: cdbf-7f9e-ddf1-8fe5
Hidden: false
Costs: 5 pts

Constraints:

min: 10
Options (2)
Rules (4)
Hard Stuff
At the start of their turn, roll a D6 and consult the Grog Lubber Table.
Combustible Breath
Grog Lubbers can spit grog as a Stand and Shoot reaction as soon as their enemies come into base contact with them, and in Close Combat after all normal attacks have been resolved. Each attack with Combustible Breath causes an automatic S 3 hit with Flaming Attacks on all models in base contact.
Dirty Fighting
When it is their turn to attack, a unit with this rule may attempt to blind or distract the enemy. Roll a D6; on a 4+ the distraction is successful. The enemy unit will then suffer -1 to their WS for the remainder of the turn. Roll the rest of your attacks as normal afterwards.
Sea Legs
All models with this rule may re-roll failed Dangerous Terrain tests.

Profiles:

Model MWSBSSTWIALDType
Grog Lubber

4

2

2

3

3

1

2

1

7

Infantry

Grog Lubber Table
1

Too Much to Drink: The Grog Lubbers suffer D3 Wounds with no saves allowed. The rest of the unit counts as having failed a Stupidity test.

2

Where has the Rum Gone?: The Grog Lubbers may not move voluntarily this turn.

3

Pirate Grog: The Grog Lubbers are subject to Stupidity.

4

Norse Mead: The Grog Lubbers are subject to Frenzy

5

Dwarf Rum: The Grog Lubbers gain +1 to their T.

6

Lustrian Wine: The Grog Lubbers gain +1 to their S.