Master Gunner

(Entry)
Type: upgrade
EntryId: 74bb-f34e-c0ed-50ce
Hidden: false
Costs: 15 pts

Constraints:

max: 1
max(force): 0
Rules (4)
Master Gunner
A unit with a Master Gunner joined can re-roll 1's when rolling To Hit with handguns and pistols. If he is part of a War Machine crew, that war machine may re-roll one Artillery Dice per game.
Sea Legs
All models with this rule may re-roll failed Dangerous Terrain tests.
Dirty Fighting
When it is their turn to attack, a unit with this rule may attempt to blind or distract the enemy. Roll a D6; on a 4+ the distraction is successful. The enemy unit will then suffer -1 to their WS for the remainder of the turn. Roll the rest of your attacks as normal afterwards.
Masters and Idlers
Masters and Idlers are upgrades for certain units, and should always be placed in the front rank if possible. They follow the rules for normal Command Group models, and may not be attacked separately. After the Champion, a Master or Idler is always the last model to be removed from a unit. You may have one Master and Idler of each sort for every Pirate Captain or Pirate Lord in your army.

Profiles:

Model MWSBSSTWIALDType
Master Gunner

4

3

4

3

3

1

3

1

7

Infantry

Modifiers:

increment max(force) 1
repeat for every 1 Pirate Captain in force (recursive)
repeat for every 1 Pirate Lord in force (recursive)
repeat for every 1 Carmen Sicilieri, the Pirate Princess in force (recursive)
repeat for every 1 Jaego Roth, Captain of the Heldenhammer in force (recursive)
repeat for every 1 Giacchino de Falco, the Crazed Captain in force (recursive)
repeat for every 1 Aranessa Saltspite, the Queen of Tides in force (recursive)
increment pts 5
or
Used By (8)