Night Goblin Squig Gobba

(Unit)
Type: unit
Category: Rare
Categories: Rare
EntryId: afcf-b7ea-04ba-d8dc
Hidden: false
Costs: 100 pts
Options (1)
Rules (3)
Tied Down
The Squig Gobba cannot move after it has been deployed except pivoting on the spot. It may not pursue an enemy it defeats in combat. If the Squig Gobba breaks from combat, it is automatically destroyed.
Squig Gobba
The Squig Gobba may fire in the Shooting Phase as long as as least one Night Goblin Tender remains and it is not in close combat. When firing the Squig Gobba, roll 3D6 and consult the Squig Gobba Table.
Mixed Unit
A Mixed Unit most often consist of two different Troop Types, with one or more handlers that drive the rest of the unit forward. The handler(s) may be deployed in the rear rank of the unit. Mixed Units cannot be joined by characters, unless specified.

If a Mixed unit is required to take a characteristic test, this is done using the characteristics of the unit itself, not the handlers. The only exception is LD tests, which are taken using the unit’s highest LD value. When the models in a unit with Mixed Unit have different M allowances, the handlers M value is ignored, unless they are the only models remaining. Any rules that the unit might have do not apply to the Handlers unless specified – ignore the handlers completely in those cases.

As long as the unit (but not the handlers) have a unit strength of 5 or more, any missile hits are resolved against the unit itself. At less than unit strength 5, the controlling player decides who is hit, but must allocate one hit on each model before they can add a second hit on a model; they must allocate two hits on each model before they can allocate a third, and so on. Hits from templates are resolved against the handlers as normal. In close combat, the handlers can only be attacked by models who are in base contact with them.

Profiles:

Model MWSBSSTWIALDType
Squig Gobba

4

0

6

4

3

3

3

3

Monstrous Beast

Squig Gobba Table
03-04

Acid Guts: Every model within 6" of the Squig Gobba (including the Night Goblin Tenders) takes a Strength 2 Hit which Ignores Armour saves.

05-06

Stomach Rumblings: Nothing happens this turn, but you must instead roll 4D6 when firing the Squig Gobba next shooting phase.

07-17

Squig Torrent: This is resolved as a shot from a Stone Thrower that uses the large template with a range of 36". Any model covered by the template suffers a S 4 hit. If a misfire is rolled, the Squig Gobba suffers D3 Wounds and the shot is wasted.

18+

Intestinal Explosion: The Squig Gobba immediately makes a Breath Weapon Attack at S 6. After the attack has been resolved, the Squig Gobba suffers D3 Wounds.