Night Goblin Shaman

(Entry)
Type: model
EntryId: 7345-d0ce-924a-d264
Hidden: false
Costs: 55 pts
Options (5)
Rules (5)
Fear Elves
Models with this rule treat models from Warhammer: High Elves, Dark Elves and Wood Elves rule as causing Fear against them.
Magic Mushrooms
Each time they attempt to cast a spell, after the casting dice have been rolled a Night Goblin Shaman may eat a Magic Mushroom. This adds D6 to the casting result. This dice does not count as a power dice, and cannot contribute to Unlimited Power. However, if you roll a 1 on this dice you must roll a further D6. On a roll of 4+ nothing else happens, but on a roll of 1-3 the Shaman suffers a wound with no armour saves allowed, and the spell automatically fails.
Hatred (Dwarfs)
A model striking a hated foe in close combat re-rolls all failed To Hit rolls during the first round of combat. Sometimes a model will only Hate a specific foe. Where this is the case, the type of foe will be expressed in the brackets. In the case an enemy hates a certain faction, they have Hatred against all models from that army book. In addition, they must also re-roll successful rolls to restrain from pursuit against enemies they have Hatred against. If a unit would gain Hatred in a round of close combat after the first for any reason, treat this as the first round of combat for that purpose.
WAAAGH! Miscast
If an Orc or Goblin Shaman rolls a Miscast, they roll 2D6 on the WAAAGH! Miscast table instead of the normal Miscast Table used by other wizards.
Greenskin Races
Characters may only join units of the same race (such as Orc, Savage Orc, Black Orc, Goblin, Forest Goblin, Night Goblin or Snotling). Black Orc characters may still join units of Orcs, however.

Profiles:

Model MWSBSSTWIALD
Night Goblin Shaman

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Infantry (Character, Night Goblin)