Waaagh! Miscast Table |
---|
02-03:
Fzzzzzzap!: Resolve the effects as if the Shaman had cast the Gaze of Mork spell and then deduct D3 dice from the power pool. |
04-05:
"Yuuurgh!": The Shaman is subject to Frenzy and Stupidity for the rest of the game, although he may never lose his Frenzy. He may cast no further spells this turn. |
06-07:
"I've Forgot!": The Shaman may not cast this spell for the rest of the game. In addition, the resulting brainstorm permanently reduces his Wizard Level by 1 (to a minimum of 0) and he may not cast any further spells this phase. |
08-09:
"Me 'Ead 'Urts!": All greenskins (friend or foe) within 12" that are capable of channeling power or dispel dice suffer a S 4 hit which Ignores Armour saves. In addition, D6 dice are lost from the pool. |
10-11:
"I Fink I'm Gonna…": The Shaman suffers a S 10 hit and all Greenskin units (friend or foe) within 12" suffer D6 S 5 hits which Ignores Armour saves. In addition, D6 dice are lost from the pool. |
12:
'Eadbang!: Place the large round template over the Shaman before removing him from play. Any model under the template must pass a T test or also be killed outright with no armour saves allowed. In addition, D6 dice are lost from the power pool. |