Savage Orc Great Shaman

(Entry)
Type: model
EntryId: 5794-e9e2-425d-9b2a
Hidden: false
Costs: 200 pts
Options (6)
Rules (6)
Size Matters
Models with this rule treat Goblins and Snotlings of all types as Expendable.
Warpaint
Models wearing Warpaint gain Ward save (6+).
Choppas
Models with Choppas get Strength Bonus (1). However, they cannot make use of Parry if used with two hand weapons.
Frenzy
Frenzied troops gain +1 A and Immunity (Psychology).

Berserk Rage
A unit that includes one or more Frenzied models can only choose Hold or Stand & Shoot as a charge reaction.

If, during the Charge sub-phase, a unit that includes one or more Frenzied models could declare a charge, then it must do so unless a LD test is passed. If the LD test is failed, the Frenzied unit must declare a charge against the nearest viable enemy.

A unit that includes one or more Frenzied models cannot choose to restrain pursuit if it beats a foe in close combat. It will either pursue (if the enemy has fled) or overrun (if the enemy was wiped out in combat). Note that if the enemy is wiped out in combat but the Frenzied unit did not charge that turn (or if the combat was the result of a pursuit or overrun charge in the same turn), then the Frenzied unit will reform as normal as it has no other choice of action.

Losing Frenzy
Frenzy can be lost. Models retain their Frenzy for the entire game unless beaten in combat.
WAAAGH! Miscast
If an Orc or Goblin Shaman rolls a Miscast, they roll 2D6 on the WAAAGH! Miscast table instead of the normal Miscast Table used by other wizards.
Greenskin Races
Characters may only join units of the same race (such as Orc, Savage Orc, Black Orc, Goblin, Forest Goblin, Night Goblin or Snotling). Black Orc characters may still join units of Orcs, however.

Profiles:

Model MWSBSSTWIALD
Savage Orc Great Shaman

4

3

3

4

5

3

2

1

8

Infantry (Character, Savage Orc)

Modifiers:

set max(force) 0
1+ Grom the Paunch in force (recursive)