Grimgor Ironhide

(Entry)
Type: model
EntryId: 1728-0930-a486-fc7d
Hidden: false
Costs: 320 pts

Constraints:

max(force): 1
max(roster): 1
Options (4)
Rules (8)
Da Immortulz
Grimgor must always be accompanied by his grizzled Black Orc bodyguard, and may join no other unit. The Immortulz are a unit of Black Orcs with an additional +1 WS. Grimgor must deploy with this unit and may not leave it. No other character may join the unit. As long as Grimgor is alive, the Immortulz have Hatred.
He's da Boss
If your army includes Grimgor, he must be the Army General.
Waaagh!
If a Warboss is your Army General, then once per game he may call a Waaagh! The Waaagh! may only be called if the Warboss first declares a charge, and must be announced immediately after making the charge declaration, before any charge reaction takes place. In the turn a Waaagh! is called, every unit of five or more Orcs (of any type) in the army adds +1 to its combat resolution for the rest of the player turn. The General himself, and any unit he accompanies, adds +D3 to their combat resolution instead.
Immunity (Psychology)
Models with Immunity ignore the effects of the rule(s) in the brackets. Note that the model only ignores the effects of the rule itself unless the attack is also listed as being non-physical. The physical attack still causes damage as normal.

Immunity can also include Panic, Fear and Terror. If the majority of the models in a unit have the Immunity (Panic, Fear or Terror) rule, the unit ignores the effects of Panic, Fear or Terror and any such tests it would otherwise had to take.

Models that are Immune to all three above effects have Immunity (Psychology). This also includes automatically passing any Psychology tests they might need to take (such as many spell effects or special rules that would otherwise force a unit to take a Psychology test). However, they may never choose Flee! as a charge reaction (except when using Feigned Flight or Fire & Flee, unless they also have Frenzy).
Choppas
Models with Choppas get Strength Bonus (1). However, they cannot make use of Parry if used with two hand weapons.
Hatred
A model striking a hated foe in close combat re-rolls all failed To Hit rolls during the first round of combat. Sometimes a model will only Hate a specific foe. Where this is the case, the type of foe will be expressed in the brackets. In the case an enemy hates a certain faction, they have Hatred against all models from that army book. In addition, they must also re-roll successful rolls to restrain from pursuit against enemies they have Hatred against. If a unit would gain Hatred in a round of close combat after the first for any reason, treat this as the first round of combat for that purpose.
Quell Animosity
If a Black Orc character is in a unit that fails an Animosity test, he immediately inflicts D6 hits at his base S on his unit, distributed as shooting attacks. After removing casualties, the unit is treated as if the Animosity test was passed. These hits cannot be allocated to the Black Orc character, and do not cause a Panic test.
Greenskin Races
Characters may only join units of the same race (such as Orc, Savage Orc, Black Orc, Goblin, Forest Goblin, Night Goblin or Snotling). Black Orc characters may still join units of Orcs, however.

Profiles:

Model MWSBSSTWIALD
Grimgor Ironhide

4

8

1

5

5

3

4

5

9

Infantry (Special Character; Black Orc)

Modifiers:

set max(force) 0
or
1+ Morglum Necksnapper in force (recursive)
1+ Gorbad Ironclaw in force (recursive)
1+ Grom the Paunch in force (recursive)