Trample: A single enemy unit suffers D6 S 7 hits for each rank of five or more models it has.
03-04:
Stomp: The Mammoth inflicts 3D6 Hits with its Stomp Attack this turn.
5:
Bellow: Neither the Mammoth nor any unit in contact with it fight if they have not already done so this turn. The Mammoth automatically wins the combat by 3 points or more. This result has no effect against Animated Constructs.
6:
Pick up and…: The Mammoth uses its agile trunk to grab a helpless enemy Character from the target unit (Mammoth player's choice). Roll a D6 on the Pick up and… Table.
Pick Up and... Chart
01-02:
Throw Back into Combat: The victim is hurled back into their own unit like a missile. The victim suffers D3 S 6 Hits which Ignores Armour saves, and D6 S 3 hits are inflicted on the unit (save as normal).
03-04:
Hurl: The victim is hurled into an enemy unit within 12" of the Mammoth – randomly determine which. The victim is removed as a casualty, and the unit takes D6 S 3 hits. Unsaved Wounds from these hits count towards the Mammoth's combat result. If no enemy units are in range, treat this as a Throw Back into Combat result instead.
5:
Eat: The victim model is removed as a casualty, and the Mammoth may immediately recover a single wound it has lost previously in the game.
6:
Squash and grab another: The model is removed as a casualty and the Mammoth then picks another victim. Roll again on the ‘Pick up and…’ chart-to see what happens.
Big Things Chart
01-02:
Butt: The Mammoth inflicts one automatic hit against one model in base contact (your choice), causing D3 S 7 hits with Multiple Wounds (D3).
03-05:
Gore: The Mammoth makes D6 attacks against a chosen unit in dose combat with Heroic Killing Blow.
6:
Butt: Neither the Mammoth nor any unit in contact with it fight if they have not already done so this turn. The Mammoth automatically wins the combat by 3 points or more. This result has no effect against Animated Constructs.