Hellheart

(Entry)
Type: upgrade
EntryId: 71e7-2349-e62b-975c
Hidden: false
Costs: 50 pts

Constraints:

max(roster): 1
max: 1

Profiles:

Arcane Item
Hellheart

One Use Only. The Hellheart can be used at the start of one of the opposing side's Magic phases, immediately after rolling for the Winds of Magic. All enemy Wizards within 12" of the bearer must roll 2D6 on the Miscast table. Special rules or magic items that affect a normal miscast roll can be used against miscasts caused by the Hellheart. After resolving all the Miscasts, add an extra dispel dice to the Ogre's dispel pool for each enemy Wizard that was forced to roll on the Miscast table.